Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 75Paradox. Nanite Flak Battery: 13: 10: 6-11 (8. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. This allows the L-slot macro-battery to have greater close-range anti-shield capabilities than Mass Drivers, while also having longer-range and initial burst damage compared to L-slot Auto Cannon. 7. . Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. Copy Full. Store Mods Forum Launcher Mods Forum LauncherThe mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. 5) 0-30: 80%: 12. Weapon components. Then I make 2:1 those ships with corvettes. Military Theory (Tier 4) Cost: 6000, Weight: 45Created with Raphaël 2. Motes, crystals and gas you produce old fashioned way its just extra from nanite building. After conquering a few planets I was pulling about +10 each of crystals and gas, really early in the game too before its really useful which is strange. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Fusion Missiles are Missiles T2. The theory is that the targeting rules for a weapon consider how likely it is the weapon will hit its target, including the effects of Tracking and Evasion. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Battery: 13: 10: 6-11 (8. You can research a building that requires one nanite and makes 2 volatile motes, 2 exotic gases, 2 rare. Technology. I don't know all of them, but here's what I know. Weapon components. 5HP per day, which is pretty low compared to the 0. Overview Edit. Engineering research. With the technologies that give the old Nanite resources bonuses are just the tip of the ice asteroid. General Karthos. Nanite Flak Battery: 13: 10: 6-11 (8. 高射炮 - 数据. 0 unless otherwise noted. Name. Nanite Flak Battery: 13:. i think flak counters fighter craft awhile point defense counters missiles. 5) 0-30: 80%: 12. Power Usage: How much power the weapon wiThis article is for the PC version of Stellaris only. 0. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Ship designer. Core components. However the nanite fleets look much stronger than they are. Copy Command. 类型:点防御,动能. 5 Stellaris Tech Id List – J to P. | DesertEagleF bot 于5年前 修改了 此页面。. As a result, fleets with complete Crystal-Forged Plating or Crystal-Infused Plating technology, if attainable, would help, and so should shields and point-defense weapons, especially Flak Artillery. I'd personally rather get rid of it entirely and replace it with a Utility component system instead. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. With technology often making the difference between win and lose, this is a good way of getting ahead. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 0. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. Everything that isn't an XL weapon or Kinetic Battery/Neutron Launcher sucks. The Nanite Actuators edict is another reasonable choice if you have a steady source. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. From Stellaris Wiki. Ship designer. 7. So I put them on all my corvettes. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Stellaris is a sci-fi grand strategy game set 200 years into the future. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. This command will research the technology type with the specified ID. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. Content is available under Attribution-ShareAlike 3. Obviously, replace technology_id_here with the technology ID of your. Engineering research. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Battery; Two random tier V ship componentsNanite fleets consist of five cruisers and one titan, which are all armed with some energy weapons plus attack craft that boost armor and shields. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. 75 Point-Defense [edit | edit source]Overview Edit. Store Mods Forum Launcher Mods Forum LauncherParadox. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Particles - Tier 2 Cost: 1500, Weight: 170 1500. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. ; About Stellaris Wiki; Mobile viewNanite Flak Battery - A unique version of the Flak weapon that is a tier above the Flak Artillery. Stellaris cheats and commands. Marks can be obtained by gaining maximum favor with a Shroud patron. those drop from Scavenger bot. Which makes this very difficult. . For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. In general the tempest will start spawning from the ai somewhere in the mid- midgame. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Ship designer. Technology. And if they get Flak Cruiser support, Destroyers are kinda obsolete in your fleet. Stellaris cheats and commands. Store Mods Forum Launcher Mods Forum LauncherParadox. As a result, fleets with complete Crystal-Forged Plating or Crystal-Infused Plating technology, if attainable, would help, and so should shields and point-defense weapons, especially Flak Artillery. Leviathans can be encountered in the game, some of which may be friendly, while others will attack relentlessly. This page was last edited on 14 October 2017, at 10:52. Store Mods Forum Launcher Mods Forum LauncherParadox. 5) 0-30: 80%: 12. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Gun batteries are 2M, Missiles are 2G. These missiles are killed have way. 83 / 138. Gain new technologies, fight against your enemies, and hopefully, uplift humanity towards the stars!New nanite fleets will periodically spawn from their home system inside the L-cluster, until you capture that system. It can even reduce the damage from cannons and blasters. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Ship designer. Stellaris Mods Used: Extra Ship Components 3. Store Mods Forum Launcher Mods Forum LauncherParadox. e. Building an anti-Nanite Fleet from scratch. 5 day cooldown;. All of these techs are learned from defeating the junkyard leviathan btw. Flavor entry isNanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Ships. This allows the L-slot macro-battery to have greater close-range anti-shield capabilities than Mass Drivers, while also having longer-range and initial burst damage compared to L-slot Auto Cannon. Weapon components. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Notes: The table shows the default names/icons of techs. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 0. 75 Point-Defense [edit | edit source]Depends kinda on what for a fleet design you are aiming for and what you prefer. 组件分类:武器组件. Those turns them into nanite worlds with the terraforming candidate modifier. Content is available under Attribution-ShareAlike 3. 0. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. markdb92 Nov 20, 2021 @ 7:35pm. 0. Power Usage: How much power the weapon wiOverview Edit. 5) 0-30: 80%: 12. PikaDERP Dec 1, 2019 @ 12:43pm. So you don't really need a huge income of them. 5) 0-30: 80%: 12. Which makes this very difficult. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Once in your borders, you can build mining stations at the nanite deposits to obtain. tech_flak_batteries_1: Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3: Flak Artillery: tech_missiles_1:. Stellaris Wiki Active Wikis. Store Mods Forum Launcher Mods Forum LauncherDescription. Jump to navigation Jump to search. Two, access to nanites is gated behind a tech tree, exploration, special project, and potential catastrophe as compared to the relative ease. 6. Notes: The table shows the default names/icons of techs. I sent in some science ships to survey the L-cluster and it was empty except a few resources including some Nanites. It’s still suboptimal against 2A1S which is the most common starting corvette design. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Nanite Flak Battery: 13:. Originally posted by tempest. ago. Store Mods Forum Launcher Mods Forum LauncherFrom Stellaris Wiki. 5 day cooldown;. The AI tends to get trounced by the L gate fleets. Chap Nov 20, 2021 @ 8:05pm. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. To actually lower the cost you would need to actually reduce your sprawl. For ship try to go for corvettes or destroyers because the nanite flagship (forgot the name) has a huge damage spike on its main canon anf will obliterate even battleships. Notes: The table shows the default names/icons of techs. Ship designer. Power Usage: How much power the weapon wiParadox. Because organics are now more healthy and the nanites help in the cloning/growing process of. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1. < 科技 | SerGawen 于1年前 修改了 此页面。. You shouldn't have to open the L-Cluster to use that, but oh well. The Voidborn ascension perk still gives the +20% to habitability, but now unlocks the first 2 building slots on newly colonized habitats and allows you to build. Nanite Flak Battery; Two random tier V ship components Information. Stellaris Cheats is a searchable list of all Stellaris console commands. 0), a range of 30 with 50% tracking, and average damage of 3. From Stellaris Wiki. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Ship designer. 0. and yet Strike Craft are considered mediocre to Energy and Kinetic weapons If anything I would argue for making Flak more of a side grade, by:146. There's another post where someone met the Dessanu and they got 0 Nanite Resources from them. Age of Wonders 4 Empire of Sin Cities:. png (52 × 52 pixels, file size: 11 KB, MIME type: image/png)Nanite Autocannon and Flak. 0. 对该项目的细节说明请添加至相关页面. After that the side systems aren't really a threat and the factory system is impossible for the AI to. Jump to navigation Jump to search. 5) 0-30: 80%: 12. gamefaqs_astrophys. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . ; About Stellaris Wiki; Mobile viewTable usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . 8 (3. 0->45 ③ Synthetics 9. 75Stellaris Wiki Active Wikis. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. . Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I’ve always felt the distant stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Shirt range computer. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Battery; Two random tier V ship componentsthe Nanite Flak battery does not need nanites, the Nanite autocannon does? As a Rogue Servitor I can rebuild a Relict world, shouldn't that also work as a Driven Assimilator? Especially since both also have humanoid pops and can start on a relic world. Store Mods Forum Launcher Mods Forum LauncherParadox. Weapon components. Jump to navigation Jump to search. 6 also includes new galaxy shapes to explore, new story events, a new. Seems to be strait forward; A bit of confusion regarding Flak vs Point; Flak has better taking and Point a bit more damage; I would assume Flak are preffered as they are more. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. Version. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Engineering research. Autocannons are still solid good on Corvs to fight other Corvs. Core components. And that worked well. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. Nanite Flak Battery; Two random tier V ship componentsThe following leviathans provide tremendous rewards in Paradox's Stellaris. flak scales with kinetic damage and sentinel scales with energy damage. Nanite Flak Battery: 13: 10: 6-11 (8. I've spent 200+ hours coding huge amounts of content into overhauling what distant. Hopefully the moderation system allows it to show up. ; About Stellaris Wiki; Mobile view Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Dec 16, 2022. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Ships. Both pale in comparison to. This article is for the PC version of Stellaris only. Jump to navigation Jump to search. List of all technology ids in the game to be used with "research_technology" console command. Dec 16, 2022. Nanite Flak Battery: 13:. Store Mods Forum Launcher Mods Forum LauncherOverview Edit. So here we get a CtH of 75 - 8 = 67%. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. e. 75 - (60 - 50)) = 2. To open the console, press ~ and then enter “research_technology (technology_id_here. 5 day cooldown;. But is also turnbased, has no space defenses and Combat is limtied to 1 fleet per side. Power Usage: How much power the weapon wiOverview Edit. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. PD starts with 10 Tracking and ends with 30. 尽管射程较近,但对敌人的攻击机是致命的,并也可以对更大的舰艇造成一定伤害。. Ship. 2. Apart from this, Stellaris patch 3. Stellaris > General Discussions > Topic Details. Nanite Flak Battery; Two random tier V ship components The following leviathans provide tremendous rewards in Paradox's Stellaris. Aug 8, 2019. 5 day cooldown;. 5 day cooldown;. Ship. tech_flak_batteries_1. Go to Stellaris r/Stellaris. Power Usage: How much power the weapon wiParadox. Endless Space 2 looks like a more primitive brother to stellaris. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. 0 unless otherwise noted. 0. 5) 0-30: 80%: 12. Jump to navigation Jump to search. Flak on the other hand starts at 50 Tracking and ends at 70. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Damage against the hull of 100%. Zro is also used for Psionic Shields - effectively T7 shielding. I got two parts - nanite repair and nanite autocannon. Paradox. A single Scout Wing has 30. Nanite Flak Battery: 13: 10: 6-11 (8. Was wondering if this also applies to archeo. Nanotechnology repair and two shield capacitors. Mar 14, 2022. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. ago • Edited 4 yr. The coilgun has an accuracy of 75%. Generally armored up to 80-85% and then capped out with shielding. 3. This command will make all AI empires accept player proposals. Weapon components. Paradox. Notes: The table shows the default names/icons of techs. 8. Nanite Flak Battery: 13: 10: 6-11 (8. To quickly find a tech in this list press ctrl + f and type in the techs name. Transgenic Crops. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Nanite Flak Battery: 13: 10: 6-11 (8. Ship. 1 What version do you use? (DID NOT ANSWER QUESTION) What expansions do you have. Unlike the other Nanite Components, it doesn't require. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. The Nanite Repair System tech should be salvageable from Gray Tempest ships. Ship designer. i dont think you can terraform lcluster nanite worlds, only under the condition that there was a friendly empire in there, and if you kill all their fleets and occupy all their gaia worlds. If playing organic and able to do enough repeatables of edict extension then you can keep that going late game too, though probably with the. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Just don't build more than the amount of nanite deposits because those are all you get. The AI tends to get trounced by the L gate fleets. Notes: The table shows the default names/icons of techs. If a ringworld is built inside the L-Cluster, the uninhabitable sections. 伤害:2-6. You can also find nanites in the regular galaxy, but not a constant income of them, it's an anomaly which gives you 300 or so of them. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. (×1. Core components. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. These are also easily moddable via its file, see #Tiers . 5) 0-30: 80%: 12. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Point defense and Flak battery. I received the Gray Tempest event after opening the L-Gates, and after some time moved into them, eliminated all Gray Shoal fleets within the cluster, and claimed all of its systems. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Ship. 5% from the hull tissue when looking at destroyers and above(1000HP destroyer --> 5HP/day). Basic fighters have 65% evasion, but basic missiles have 0% evasion. If anyone knows any ways to unlock this tech or mods that add it, I would love to know!. Weapon components. 5) 0-30: 80%: 12. The Aquatic trait now costs 2 points. Why is it that the ships that are made of nanites, use plain old Regenerative Hull Tissue? I am not saying that they need a buff, but it feels odd that the Scavenger Bot. 5 day. Nanite Flak Battery: 13: 10: 6-11 (8. 科技/工程学科技. zip and open it. Change the extension from . ago. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. 0. Flavor entry isHaving 10-15 fresh planets to colonize is the best outcome possible in the midgame IMO. 花费:13. In order to stop those fleets from spawning you need a ship (any ship) to be in the L-Cluster's terminal system. Nanite Assemblers: tech_nanite_assemblers: Nano-Vitality Crops: tech_nano_vitality_crops:. Stellaris Wiki Active Wikis. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Driven Assimilators can now. 0. 5 day cooldown;. it is, but with that one you can't colonize any of the nanite worlds. According to the official Stellaris 3. Ship designer. Other components are simply. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. Power Usage: How much power the weapon wiNanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Nanite Flak Battery: 13:. Destroyers are artillery in the front (KA), medium plasma or kinetic in the mids and Flak II in the tail section. 0. 高射机枪 ( Flak Battery )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Randomly selecting the planet for Leviathan Parade often yields poor results. Which is idiotic, btw. Flak Battery 209. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Both shoot for ranges of 80-100. . This page was last edited on 9 November 2023, at 21:09. Ships. EDIT The torpedos are good because nanites have no PDParadox. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. After that the side systems aren't really a threat and the factory system is impossible for the AI to. - Smaller long range guns, slight penalty. On Flak: A basic T1 fighter has 35 hull, 10 shields, and 65% evasion. Weapon components. 0. 75This article is for the PC version of Stellaris only. Space Dragons [edit | edit source]That means 2-3 nanite converters, that is a building that transforms 1 nanite to 2 of every base strategic resource, so +6. If they dont have that modifier you cant terraform them. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Make Unique Weapon Tech's worth using. Core components. Notes: The table shows the default names/icons of techs. Flak does less damage per shot, in contrast, but is. 6 or so is a fine place for a weapon to be, when before that the best you could ever research was T3. Store Mods Forum Launcher Mods Forum LauncherExamples, Generator & More. Ships. ago. 75This article is for the PC version of Stellaris only. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Galaxy devouring nanites - origin & crisis. This article is for the PC version of Stellaris only. 5) 0-30: 80%: 12. Nanite Flak Battery; Two random tier V ship components Scavenger bot from Distant Stars DLC gives nanite repair system tech, quite useless without nanites. I believe the last time I faced it I used all kinetic artillery/flak destroyers (they have strike craft) and I generally had enough alpha to kill the. Overview Edit. Regular empires with the perk can also build advanced housing buildings on their Advanced Habitats and Habitat Worlds instead of being limited to only basic structures. Being similar to another game is not "bad wrong fu". Flavor entry isComparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942. And you can keep a +1 to slowly build a stockpile for the handful of other things that need them. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with. Added a Robot Assembly Complex building that gives 2 roboticist jobs. Flavor entry is Kinetic Battery: tech_kinetic_artillery_2: Kinetic Artillery: tech_mass_accelerator_1: Mega Cannon: tech_mass_accelerator_2: Giga Cannon: tech_autocannons_1: Autocannons: tech_autocannons_2: Ripper Cannons: tech_autocannons_3: Stormfire Cannons: tech_flak_batteries_1: Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Nanite Repair. 5 day cooldown;.